// ****************************************************************** // ******************* PLAYERS ************************************** // ****************************************************************** PLAYER_PED playera = ( 65.5 , 17.5 , 255.0 ) 10 0 PLAYER_PED playerb = ( 55.5 , 37.5 , 255.0 ) 9 0 PLAYER_PED playerc = ( 72.5 , 51.5 , 255.0 ) 13 0 PLAYER_PED playerd = ( 108.5, 12.5 , 255.0 ) 12 0 PLAYER_PED playere = ( 83.5 , 23.5 , 255.0 ) 4 0 // ****************************************************************** // ******************* GENERAL DECLARES **************************** // ****************************************************************** DECLARE_POLICELEVEL ( 3 ) //PARKED_CAR_DATA race_secret = ( 88.0 , 67.0 , 2.0 ) 23 180 stype PARKED_CAR_DATA car01 = ( 88.2 , 21.7 , 2.0 ) 23 315 T2000GT PARKED_CAR_DATA car02 = ( 88.2 , 23.7 , 2.0 ) 3 315 XK120 PARKED_CAR_DATA car03 = ( 64.5 , 42.7 , 2.0 ) 3 65 TRUKCAB2 PARKED_CAR_DATA car04 = ( 103.5 , 34.5 , 2.0 ) 3 90 TOWTRUCK PARKED_CAR_DATA car01cop = ( 88.6 , 33.0 , 2.0 ) 3 135 copcar PARKED_CAR_DATA car02cop = ( 90.6 , 33.0 , 2.0 ) 3 135 copcar PARKED_CAR_DATA trailer01 = ( 83.5 , 52.0 , 2.0 ) 23 90 TRUKTRNS PARKED_CAR_DATA trailer02 = ( 92.5 , 27.5 , 2.0 ) 2 200 TANKER // ************************************************************************ // ************************ OBJECTS **************************************** // ************************************************************************ COUNTER spiel = 1 //PARKED_CAR_DATA trailer01 = ( 2.5 , 37.5 , 2.0 ) 23 90 TRUKTRNS //PARKED_CAR_DATA trailer01car = ( 4.5 , 37.5 , 2.0 ) 34 90 VTYPE //MAP_ZONE alles = ( 1000 , 0 , 0 , 0 , 1000 , 100 , 100 , 700 , 0 , 50 , 0) GENERATOR gen_pistol = ( 65.5, 19.5, 2.0 ) 0 COLLECT_00 1800 1800 15 GENERATOR gen_pistol2 = ( 73.0, 37.0, 2.0 ) 0 COLLECT_00 1800 1800 15 GENERATOR gen_mg = ( 64.5, 25.5, 3.0 ) 0 COLLECT_01 1800 1800 10 GENERATOR gen_mg2 = ( 89.0, 58.0, 2.0 ) 0 COLLECT_01 1800 1800 10 GENERATOR gen_mg3 = ( 50.0, 23.0, 2.0 ) 0 COLLECT_01 1800 1800 10 GENERATOR gen_mg4 = ( 83.5, 22.5, 2.0 ) 0 COLLECT_01 1800 1800 10 GENERATOR gen_rocket = ( 105.5, 41.5, 3.0 ) 0 COLLECT_02 1800 1800 5 GENERATOR gen_rocket2 = ( 61.5, 29.5, 4.0 ) 0 COLLECT_02 1800 1800 5 GENERATOR gen_elektrogun = ( 55.0, 8.0, 2.0 ) 0 COLLECT_03 1800 1800 10 GENERATOR gen_molotov = ( 85.5, 35.0, 4.0 ) 0 COLLECT_04 1800 1800 8 GENERATOR gen_molotov2 = ( 64.5, 21.5, 3.0 ) 0 COLLECT_04 1800 1800 8 GENERATOR gen_granates = ( 64.5, 42.5, 2.0 ) 0 COLLECT_05 1800 1800 10 GENERATOR gen_shotgun = ( 111.5, 12.5, 2.0 ) 0 COLLECT_06 1800 1800 10 GENERATOR gen_shotgun2 = ( 78.5, 52.0, 2.0 ) 0 COLLECT_06 1800 1800 10 GENERATOR gen_flame = ( 60.0, 60.0, 2.0 ) 0 COLLECT_08 1800 1800 10 GENERATOR gen_silenced = ( 50.0, 47.0, 2.0 ) 0 COLLECT_09 1800 1800 10 GENERATOR gen_silenced2 = ( 74.5, 11.5, 2.0 ) 0 COLLECT_09 1800 1800 10 GENERATOR gen_dual = ( 57.5, 35.5, 2.0 ) 0 COLLECT_10 1800 1800 15 GENERATOR gen_autobombe = ( 85.5, 38.5, 2.0 ) 0 COLLECT_15 1800 1800 1 GENERATOR gen_autooil = ( 89.5, 28.5, 2.0 ) 0 COLLECT_16 1800 1800 5 GENERATOR gen_autominen = ( 103.0, 25.0, 3.0 ) 0 COLLECT_17 1800 1800 4 GENERATOR gen_automg = ( 77.5, 6.0, 3.0 ) 0 COLLECT_18 1800 1800 10 GENERATOR gen_health = ( 92.0, 23.0, 2.0 ) 0 COLLECT_30 1800 1800 1 GENERATOR gen_armour = ( 48.0, 40.5, 2.0 ) 0 COLLECT_31 1800 1800 1 GENERATOR gen_bestechung = ( 85.5, 45.5, 4.0 ) 0 COLLECT_33 1800 1800 1 GENERATOR gen_doubledamage = ( 112.5, 52.5, 2.0 ) 0 COLLECT_35 1800 1800 1 GENERATOR gen_doublefirerate = ( 99.5, 9.5, 2.0 ) 0 COLLECT_36 1800 1800 1 GENERATOR gen_elektrofinger = ( 70.5, 24.5, 3.0 ) 0 COLLECT_37 1800 1800 1 GENERATOR gen_gang = ( 78.5, 27.0, 2.0 ) 0 COLLECT_40 1800 1800 1 GENERATOR gen_gang2 = ( 103.5, 31.5, 2.0 ) 0 COLLECT_40 1800 1800 1 //GENERATOR gen_fussball = ( 98.5, 34.5, 2.0 ) 0 FOOTY 3000 3000 1 OBJ_DATA race02_repair = ( 103.5 , 37.5 , 2.0 ) 0 CAR_SHOP 12 OBJ_DATA tower01 = ( 85.5 , 39.5 , 2.0 ) 0 TOWER OBJ_DATA tower02 = ( 77.2 , 26.2 , 2.0 ) 0 TOWER OBJ_DATA tower03 = ( 78.2 , 11.8 , 2.0 ) 0 TOWER OBJ_DATA oil = ( 97.2 , 29.0 , 2.0 ) 0 OIL OBJ_DATA footy = ( 73.5 , 28.3 , 3.0 ) 0 FOOTY //GENERATOR name = ( float X , float Y , float Z ) rotation object-type mindelay maxdelay ammo CRANE_DATA kranunten1 = ( 56.5 , 41.5 ) 125 no_homecrane FIRST ( 58.5 , 43.5 ) 0 CRANE_DATA kranunten2 = ( 61.5 , 45.5 ) 45 kranunten1 SECOND ( 62.5 , 43.0 ) 180 CRANE_DATA kranlinks = ( 45.5, 27.5 ) 300 no_homecrane FIRST ( 45.5, 30.5 ) 0 SECOND ( 48.5, 27.5 ) 90 CRANE_DATA kranrechts = ( 102.5,19.5 ) 300 no_homecrane FIRST ( 100.5,19.5 ) 0 SECOND ( 101.5,22.5 ) 90 //CONVEYOR name = ( float X , float Y ) ( float Width , float Height ) Xspeed Yspeed CONVEYOR rollbandunten01 = ( 62.5 , 39.5 ) ( 1.0 , 9.0 ) 0 -2 CONVEYOR rollbandunten02 = ( 69.5 , 40.0 ) ( 1.0 , 9.0 ) 0 2 CONVEYOR rollbandlinks01 = ( 53.5 , 27.5 ) ( 11.0 , 1.0 ) 2 0 CONVEYOR rollbandlinks02 = ( 63.0 , 27.5 ) ( 10.0 , 1.0 ) 2 0 CONVEYOR rollbandrechts01 = ( 100.5, 21.5 ) ( 10.0 , 1.0 ) 2 0 CONVEYOR rollbandrechts02 = ( 100.5, 22.5 ) ( 10.0 , 1.0 ) -2 0 CRUSHER schrottpresseunten = ( 58.5 , 43.5 ) CRUSHER schrottpresselinks = ( 45.5 , 30.5 ) CRUSHER schrottpresserechts = ( 100.5 , 19.5 ) DESTRUCTOR zerstoererunten01 = ( 62.5 , 35.5 , 3.0 ) ( 1.0 , 1.0 ) DESTRUCTOR zerstoererunten02 = ( 69.5 , 43.5 , 3.0 ) ( 1.0 , 1.0 ) DESTRUCTOR zerstoererlinks01 = ( 58.5 , 27.5 , 3.0 ) ( 1.0 , 1.0 ) DESTRUCTOR zerstoererlinks02 = ( 67.5 , 27.5 , 4.0 ) ( 1.0 , 1.0 ) DESTRUCTOR zerstoererrechts01 = ( 104.5 , 22.0 , 3.0 ) ( 1.0 , 2.0 ) DESTRUCTOR zerstoererrechts02 = ( 96.5 , 22.5 , 3.0 ) ( 1.0 , 2.0 ) GENERATOR unten01 = ( 69.5, 35.5, 3.0) 0 COLLECT_01 10 10 5 GENERATOR links01 = ( 58.5, 27.5, 4.0) 0 COLLECT_01 10 10 5 GENERATOR rechts01 = ( 97.5, 21.5, 3.0) 0 COLLECT_01 10 10 5 // wreckscan: DECLARE_CRANE_POWERUP ( kranunten2 , unten01 , 62 , 36 , 3) DECLARE_CRANE_POWERUP ( kranlinks , links01 , 57 , 27 , 3) DECLARE_CRANE_POWERUP ( kranrechts , rechts01 , 97 , 22 , 3) DECLARE_POWERUP_CARLIST ( spider , graham , xk120 , alfa , fiat , buick , buick , dart , vtype , morris , monster , jeffrey , copcar , jeep , stypecab , wbtwin , stingray , edselfbi , stype ) // +++++++++++++++++++++++++++++++++++++++++++++++ // +++++++++++++++++++++++++++++++++++++++++++++++ LEVELSTART GIVE_CAR_ALARM ( car01 ) GIVE_CAR_ALARM ( car04 ) SUPPRESS_THIS_CAR_MODEL ( NONE ) //SET_DIR_OF_TV_VANS ( 66.5 , 30.5 ) //PUT_CAR_ON_TRAILER ( trailer01car , trailer01 ) SWITCH_GENERATOR (gen_pistol ,ON) SWITCH_GENERATOR (gen_pistol2 ,ON) SWITCH_GENERATOR (gen_mg ,ON) SWITCH_GENERATOR (gen_mg2 ,ON) SWITCH_GENERATOR (gen_mg3 ,ON) SWITCH_GENERATOR (gen_mg4 ,ON) SWITCH_GENERATOR (gen_rocket ,ON) SWITCH_GENERATOR (gen_rocket2 ,ON) SWITCH_GENERATOR (gen_elektrogun,ON) SWITCH_GENERATOR (gen_molotov ,ON) SWITCH_GENERATOR (gen_molotov2 ,ON) SWITCH_GENERATOR (gen_granates ,ON) SWITCH_GENERATOR (gen_shotgun ,ON) SWITCH_GENERATOR (gen_shotgun2 ,ON) SWITCH_GENERATOR (gen_flame ,ON) SWITCH_GENERATOR (gen_silenced ,ON) SWITCH_GENERATOR (gen_silenced2 ,ON) SWITCH_GENERATOR (gen_dual ,ON) SWITCH_GENERATOR (gen_autobombe ,ON) SWITCH_GENERATOR (gen_autooil ,ON) SWITCH_GENERATOR (gen_autominen ,ON) SWITCH_GENERATOR (gen_automg ,ON) SWITCH_GENERATOR (gen_health ,ON) SWITCH_GENERATOR (gen_armour ,ON) SWITCH_GENERATOR (gen_elektrofinger ,ON) SWITCH_GENERATOR (gen_bestechung,ON) SWITCH_GENERATOR (gen_gang ,ON) SWITCH_GENERATOR (gen_gang2 ,ON) SWITCH_GENERATOR (gen_doubledamage ,ON) SWITCH_GENERATOR (gen_doublefirerate ,ON) WHILE ( spiel = 1 ) DO_NOWT ENDWHILE LEVELEND // +++++++++++++++++++++++++++++++++++++++++++++++ // +++++++++++++++++++++++++++++++++++++++++++++++